#include "properties.h"

static building_properties properties[140] = {
// SZ FIRE GRP OFF
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {1, 0, 112, 0},
    {1, 0,  24, 26},
    {1, 0,   0, 0},
    {1, 0,  19, 2},
    {0, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {1, 0,   0, 0},
    {2, 0,   0, 0},
    {2, 0,   0, 0},
    {2, 0,   0, 0},
    {2, 0,   0, 0},
    {3, 0,   0, 0},
    {3, 0,   0, 0},
    {3, 0,   0, 0},
    {3, 0,   0, 0},
    {4, 0,   0, 0},
    {4, 0,   0, 0},
    {3, 0,  45, 0},
    {2, 0,  46, 0},
    {5, 0, 213, 0},
    {5, 0,  48, 0},
    {3, 0,  49, 0},
    {3, 0,  50, 0},
    {3, 0,  51, 0},
    {3, 0,  52, 0},
    {1, 1,  58, 0},
    {1, 1,  59, 0},
    {3, 1,  66, 0},
    {1, 1,  61, 0},
    {2, 1,  61, 1},
    {3, 1,  61, 2},
    {3, 1,  66, 0},
    {3, 1,  66, 0},
    {1, 0,  68, 0},
    {3, 0,  70, 0},
    {2, 0, 185, 0},
    {1, 0,  67, 0},
    {3, 0,  66, 0},
    {2, 0,  41, 0},
    {3, 0,  43, 0},
    {2, 0,  42, 0},
    {4, 1,  66, 1},
    {1, 0,  64, 0},
    {3, 1, 205, 0},
    {3, 1,  66, 0},
    {2, 1,  17, 1},
    {2, 1,  17, 0},
    {2, 0,  71, 0},
    {2, 0,  72, 0},
    {2, 0,  73, 0},
    {2, 0,  74, 0},
    {2, 0,  75, 0},
    {3, 0,  71, 1},
    {3, 0,  72, 1},
    {3, 0,  73, 1},
    {3, 0,  74, 1},
    {3, 0,  75, 1},
    {2, 0,  22, 0},
    {3, 0,  99, 0},
    {1, 1,  82, 0},
    {1, 1,  82, 0},
    {2, 0,  77, 0},
    {3, 0,  78, 0},
    {2, 0,  79, 0},
    {3, 0,  85, 0},
    {4, 0,  86, 0},
    {5, 0,  87, 0},
    {2, 1, 184, 0},
    {1, 1,  81, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {0, 0,   0, 0},
    {5, 0,  62, 0},
    {2, 0,  63, 0},
    {0, 0,   0, 0},
    {1, 1, 183, 0},
    {2, 1, 183, 2},
    {3, 1,  25, 0},
    {1, 1,  54, 0},
    {1, 1,  23, 0},
    {1, 1, 100, 0},
    {3, 0, 201, 0},
    {3, 0, 166, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {2, 0,  76, 0},
    {1, 1,   0, 0},
    {3, 0,  37, 0},
    {3, 0,  37, 0},
    {3, 0,  37, 0},
    {3, 0,  37, 0},
    {3, 0,  37, 0},
    {3, 0,  37, 0},
    {2, 0,  38, 0},
    {2, 0,  39, 0},
    {2, 0,  65, 0},
    {2, 0,  40, 0},
    {2, 0,  44, 0},
    {2, 0, 122, 0},
    {2, 0, 123, 0},
    {2, 0, 124, 0},
    {2, 0, 125, 0},
    {0, 0,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {2, 1, 216, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {1, 1,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0},
    {0, 0,   0, 0}
};

const building_properties *building_properties_for_type(building_type type)
{
    return &properties[type];
}

